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Area of Science:

  • Gerontology
  • Human-Computer Interaction
  • Virtual Reality

Background:

  • Quality of life for older adults is a key focus, with game-based systems showing promise for health, social interaction, and mental well-being.
  • Current game systems often target younger, tech-savvy users, potentially intimidating older adults and limiting their engagement.
  • Addressing this gap is crucial for leveraging technology to support active and healthy aging.

Purpose of the Study:

  • To adapt and apply a game experience and fun evaluation process for older adults within virtual reality (VR) environments.
  • To enhance the usability and enjoyment of VR games for the older adult population.
  • To promote greater engagement and facilitate active, healthy aging through tailored VR experiences.

Main Methods:

  • Utilizing the playability theory from human-computer interaction.
  • Focusing the evaluation process specifically on the older adult demographic.
  • Applying the framework to virtual reality (VR) game experiences.

Main Results:

  • Anticipates the development of a game evaluation process specifically designed for older adults.
  • Expects to identify factors that enhance playability and enjoyment in VR for this population.
  • Aims to provide a foundation for creating more accessible and engaging VR games for seniors.

Conclusions:

  • A tailored approach to VR game design and evaluation is essential for older adults.
  • Improving playability and fun in VR can significantly increase engagement and support active aging.
  • This research contributes to leveraging technology for enhanced quality of life in the aging population.