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Updated: Jun 11, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Johnny Alexander Salazar-Cardona1,2, Bryjeth Ceballos-Cardona2, Patricia Paderewski-Rodriguez2
1Departamento de Sistemas e Informática, Facultad de Ingenierías, Universidad de Caldas, Calle 65 # 26-10, Edificio del Parque, Manizales 170004, Colombia.
Game-based systems enhance older adults' quality of life by improving health and social connection. Tailoring virtual reality (VR) game experiences to older users boosts engagement and promotes active aging.
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