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Updated: Jul 6, 2026

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Three-dimensional microscope skill acquisition: A randomised controlled study comparing two-dimensional laboratory
Anna Yarlini Allan1, Maria Chasapi1, Ayush Kapila1
1Guy's and St Thomas' NHS Foundation Trust, UK.
Journal of Plastic, Reconstructive & Aesthetic Surgery : JPRAS
|September 29, 2024
Summary
Laboratory-based microsurgical training significantly improves novice skills on a 2D microscope, transferable to 3D. Video gaming and virtual reality gaming interventions showed no significant improvement in microsurgical skills.
Area of Science:
- Medical Education
- Surgical Skills Training
- Microsurgery
Background:
- Microsurgical skill acquisition is challenging and evolving with technology.
- Laboratory-based training on 2D microscopes improves novice microsurgical skills.
- The transferability of these skills to 3D microscopes and the role of gaming remain unclear.
Purpose of the Study:
- To compare the effectiveness of laboratory-based microsurgical training (LM), video gaming (VG), and virtual reality gaming (VR) against a control group for novice microsurgical skill acquisition.
- To assess the transferability of skills learned on a 2D microscope to a 3D microscope platform.
Main Methods:
- A randomized controlled trial involving 40 novice medical students.
- Four groups: control, LM, VG, and VR.
- Participants performed chicken femoral artery anastomosis on a 3D microscope at baseline and post-intervention, assessed by mSAMS score and time metrics.
Main Results:
- No significant baseline differences between groups.
- Statistically significant improvement in mSAMS score and suture placement time in the LM group post-training.
- No significant differences observed in VG, VR, or control groups.
Conclusions:
- Intense laboratory-based microsurgical training significantly enhances novice anastomotic performance and skills transfer to 3D microscopes.
- Focused gaming interventions (VG and VR) did not yield significant improvements in microsurgical skills compared to the control group.

