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Gamification and Serious Games in Orthopedic Education: A Systematic Review
Wei Shao Tung1, Riley Baker2, Kendal Toy2
1Department of Orthopaedics, Massachusetts General Hospital, Harvard Medical School, Boston, USA.
Gamified education shows promise for orthopedic surgery training, enhancing skill acquisition. Future developments should focus on virtual reality simulators with haptic feedback for improved surgical skill development.
Area of Science:
- Orthopedic Surgery Education
- Medical Simulation
- Gamification in Medicine
Background:
- Gamification and serious games effectively enhance technical skills in surgical specialties.
- The application of gamified educational materials in orthopedic residency training remains limited.
- This review addresses the current landscape and future potential of gamification in orthopedic skill development.
Purpose of the Study:
- To systematically review the current use, development, and future directions of gamification for orthopedic skill acquisition.
- To identify trends and gaps in gamified learning for orthopedic surgery residents.
Main Methods:
- A comprehensive literature search was conducted across Ovid MEDLINE, Web of Science, and Scopus.
- The search covered publications from January 1, 2012, to July 1, 2023.
- Four publications utilizing gamification for orthopedic skills were included after screening 1,915 papers.
Main Results:
- Three studies indicated a positive correlation between video gaming experience and orthopedic skill performance or acquisition.
- One study reported positive resident responses to competitive, supervised training environments.
- Gamified learning fosters engagement and active learning through competitive or rewarding settings.
Conclusions:
- Gamified learning holds significant potential for advancing orthopedic education, though its current utilization is underexplored.
- Future research and development should prioritize virtual reality simulators with haptic feedback for realistic orthopedic task simulation.
- Optimizing orthopedic training requires innovative approaches like gamification and advanced simulation technologies.
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