Forbidden Neurds: A Neuroscience Word Game

  • 0Neuroscience Program; Department of Chemistry and Biochemistry, UNC Asheville, Asheville, NC 28804.

Summary

This summary is machine-generated.

Playing "Forbidden Neurds," a neuroscience vocabulary game, enhances student learning and engagement. This fun, team-based activity improves content knowledge, critical thinking, and communication skills in neuroscience education.

Area Of Science

  • Neuroscience Education
  • Cognitive Psychology

Background

  • Game-based learning (GBL) enhances engagement and deep learning.
  • Neuroscience courses require mastery of complex terminology.

Purpose Of The Study

  • To develop and evaluate a card game, "Forbidden Neurds," for learning neuroscience vocabulary.
  • To assess the game's impact on content knowledge, critical thinking, and engagement.

Main Methods

  • Development of a team-based card game focused on neuroscience terms.
  • Implementation in a 200-level neuroscience course.
  • Evaluation through pre-post content knowledge testing and post-game surveys.

Main Results

  • Students demonstrated increased neuroscience content knowledge.
  • Gameplay improved students' ability to assess, increase, and apply knowledge.
  • Enhanced communication, critical thinking, teamwork, and engagement were reported.

Conclusions

  • "Forbidden Neurds" is an effective tool for improving neuroscience vocabulary acquisition and related skills.
  • The game offers an adaptable and engaging learning experience for various neuroscience courses.
  • GBL approaches can significantly benefit science education by fostering deeper understanding and practical application.

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