Neural Circuits
Neuroplasticity
Functional Brain Systems: Limbic System
Introduction to Learning
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Updated: Jun 11, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Sarah L Edwards1, Eric Gantwerker1, Michael Cosimini1
1From the Emergency Department (S.L.E.), University Hospitals of Nottingham NHS Trust, United Kingdom; Department of Otolaryngology-Head and Neck Surgery (E.G.), Donald and Barbara Zucker School of Medicine at Hofstra/Northwell, New York, NY; Oregon Health and Science University (M.C.); Providence Health and Services (A.L.C.), Providence-St. Vincent Pediatric Specialty Clinic, Portland, OR; University of North Carolina (A.W.K.), Chapel Hill; Department of Neurology (A.K.H.), Medical College of Wisconsin, Milwaukee; Division of Anatomical Sciences (M.L.S.), Department of Anatomy and Cell Biology, McGill University, Montreal, Quebec, Canada; and @zach_london (Z.L.).
Game-based learning (GBL) enhances neuroscience education by making complex topics engaging. This approach uses interactive games to improve understanding of neural structures and functions for adult learners.
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