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Virtual Reality for Pediatric Trauma Education - A Preliminary Face and Content Validation Study
Fabio Botelho1, Said Ashkar2, Shreenik Kundu3
1Department of Surgery, University of Toronto, Toronto, Canada; Division of Trauma Surgery, St. Michael's Hospital, Toronto, Canada.
Journal of Pediatric Surgery
|October 6, 2024
Summary
Virtual reality (VR) offers a realistic and immersive platform for pediatric trauma education, particularly for non-technical skills. While effective, further research is needed to address user discomfort and cybersickness associated with the technology.
Area of Science:
- Medical Education
- Virtual Reality Technology
- Pediatric Trauma Care
Background:
- Pediatric trauma education is costly and inaccessible globally.
- Innovative educational technologies like virtual reality (VR) can improve access and decentralize training.
- VR simulations offer a potential solution for enhancing skills in managing pediatric trauma.
Purpose of the Study:
- To evaluate the face and content validity of a VR software for pediatric trauma skills.
- To assess the realism, interaction, ease of use, and educational value of the VR simulation.
- To determine physician preference for VR training compared to traditional methods.
Main Methods:
- Eleven physicians from eight countries participated in the study.
- Participants tested a VR simulation of a child with blunt head and truncal trauma.
- Surveys assessed validity and cybersickness; descriptive statistics were used.
Main Results:
- The VR software was found to be realistic and valuable, preferred over high-fidelity mannequins by most participants.
- The simulation was rated higher for non-technical skills training than for technical skills.
- A majority of participants experienced discomfort and cybersickness during the VR simulation.
Conclusions:
- The VR platform is considered realistic and immersive for pediatric trauma education, especially for non-technical skills.
- Further development is needed to minimize cybersickness for future VR implementation.
- VR shows promise in enhancing pediatric trauma management skills, particularly non-technical aspects.

