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Changes in Auditory Performance Following a Virtual Reality Music Concert
Sarah K Grinn1, Dana E Notaro, Jatinder K Shokar
1Department of Communication Sciences and Disorders, Central Michigan University, Mount Pleasant, Michigan, USA.
Ear and Hearing
|October 18, 2024
Summary
Virtual reality (VR) music concerts may cause slight, temporary hearing threshold shifts, even though they are less risky than in-person concerts. Further research is needed to assess VR headset noise exposure risks for young adults.
Area of Science:
- Audiology
- Virtual Reality Technology
- Hearing Science
Background:
- Recreational noise exposure, particularly from music, is a significant hearing hazard for young adults.
- In-person concerts and music festivals often exceed recommended daily noise exposure limits.
- While personal music player risks are well-studied, noise-induced hearing loss from virtual reality (VR) headsets remains unevaluated.
Purpose of the Study:
- To assess auditory risk, including threshold and suprathreshold changes, associated with VR music concert entertainment.
- To investigate the potential for noise-induced hearing loss from using VR headsets for music consumption.
Main Methods:
- Thirty-one young adults (18-25 years) with normal hearing participated.
- Audiometry, distortion product otoacoustic emissions (DPOAEs), and Words-in-Noise tests were conducted pre- and post-VR exposure.
- Participants experienced a 90-minute VR music concert on a Meta Quest 2 headset at maximum volume.
Main Results:
- No significant deficits were found in DPOAEs or Words-in-Noise scores post-exposure.
- A statistically significant temporary threshold shift of 2-3 dB HL was observed at 4, 8, and 12.5 kHz.
- No permanent changes in hearing were detected within 24 hours to 1 week after exposure.
Conclusions:
- VR music concerts, while likely less hazardous than in-person events, can induce minor, temporary threshold shifts.
- VR headsets should be considered in risk assessments for personal music player noise exposure.
- The growing popularity of VR music concerts necessitates further investigation into their auditory risks.
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