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Antonio Rodríguez-Fernández1,2, Alex van den Berg3, Salvatore Luca Cucinella4,5
1Biomechanical Engineering Lab, Department of Mechanical Engineering and Research Center for Biomedical Engineering, Universitat Politècnica de Catalunya, Barcelona, 08028, Spain. antonio.rodriguez.fernandez@upc.edu.
Virtual reality (VR) training for exoskeleton gait tasks requires tailoring perspective and visual feedback to individual sub-tasks for optimal motor learning. This approach enhances rehabilitation for individuals with sensorimotor disorders.
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