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Interprofessional Team Training With Virtual Reality: Acceptance, Learning Outcome, and Feasibility Evaluation Study.

Andrea N Neher1,2, Rafael Wespi1,2, Benjamin D Rapphold3

  • 1Department of Emergency Medicine, Inselspital, Bern University Hospital, University of Bern, Bern, Switzerland.

JMIR Serious Games
|November 4, 2024
PubMed
Summary
This summary is machine-generated.

Virtual reality (VR) training improved interprofessional teamwork and handover skills for nursing and medical students in emergency medicine simulations. This innovative approach is feasible and well-received, enhancing confidence in managing neurological emergencies.

Keywords:
VRassessmenteffectivenessemergency medicineepileptic seizureevaluation studyheadachehemorrhageinterprofessional team trainingmedical educationmedical studentsnursing studentspatient caresimulationsimulation-based trainingvirtual reality

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Area of Science:

  • Medical Education
  • Simulation-Based Training
  • Virtual Reality

Background:

  • Effective interprofessional teamwork is crucial for high-quality patient care, particularly in emergency medicine.
  • Traditional interprofessional education often lacks meaningful interaction between healthcare disciplines.
  • Virtual reality (VR) offers a resource-efficient and flexible alternative to in-person simulation for team training.

Purpose of the Study:

  • To develop and evaluate an interprofessional team (INTEAM) training course using VR simulation.
  • To assess the acceptance, learning outcomes, and feasibility of the VR-based training for nursing and medical students.
  • To improve skills in managing neurological emergencies requiring interprofessional collaboration and structured handover.

Main Methods:

  • A 1-group pre- and posttest design was used to evaluate a 2-hour INTEAM training course.
  • The course comprised e-learning, VR simulation of a neurological emergency, and debriefing.
  • Validated questionnaires, pre- and posttests, and open questions assessed acceptance, learning, and feasibility.

Main Results:

  • The VR training demonstrated good usability, usefulness, and ease of use among students.
  • Significant improvements were observed in handover performance and confidence in managing seizure patients post-training.
  • Despite technical issues in 67% of simulations, all were completed, indicating feasibility.

Conclusions:

  • The VR-based INTEAM training course was well-received by nursing and medical students.
  • The training effectively improved handover skills and confidence in managing seizure patients.
  • VR simulation is a feasible and promising approach for interprofessional team training in medical education.