PGSR: Planar-Based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction.
IEEE Transactions on Visualization and Computer Graphics
|November 7, 2024
Summary
This study introduces a fast planar-based Gaussian splatting reconstruction (PGSR) for high-fidelity 3D surface reconstruction and rendering. PGSR improves geometric accuracy and multi-view consistency over existing 3D Gaussian Splatting methods.
Area of Science:
- Computer Vision
- Computer Graphics
- Geometric Deep Learning
Background:
- 3D Gaussian Splatting (3DGS) offers fast rendering but struggles with geometric accuracy due to unstructured point clouds.
- Existing 3DGS surface reconstruction methods yield unsatisfactory mesh quality.
- Ensuring multi-view consistency and geometric precision remains a challenge for 3DGS.
Purpose of the Study:
- To propose a novel planar-based Gaussian splatting reconstruction representation (PGSR) for high-fidelity surface reconstruction and rendering.
- To enhance geometric accuracy and multi-view consistency in 3D Gaussian Splatting.
- To develop a method that balances fast training/rendering with high-quality geometric reconstruction.
Main Methods:
- Introduced an unbiased depth rendering method using Gaussian plane distances and normal maps.
- Implemented single-view geometric, multi-view photometric, and geometric regularization for global accuracy.
- Developed a camera exposure compensation model for varying illumination conditions.
Main Results:
- PGSR achieves high-fidelity rendering and geometric reconstruction.
- The method demonstrates fast training and rendering speeds.
- Experimental results show superior performance compared to 3DGS-based and NeRF-based approaches.
Conclusions:
- PGSR effectively addresses the limitations of existing 3DGS methods for surface reconstruction.
- The proposed approach offers a robust solution for high-quality 3D scene representation.
- PGSR provides a promising direction for future research in real-time 3D reconstruction and rendering.
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