Related Experiment Video
Updated: Jun 7, 2025

07:20
Author Spotlight: Repetitive Transcranial Magnetic Stimulation Combined with Movement Observation in Cerebral Palsy
Published on: August 9, 2024
1.0K
Effectiveness of Game-Based Training of Selective Voluntary Motor Control in Children With Upper Motor Neuron
Annina Fahr1,2,3, Andrina Kläy1,2, Larissa S Coka1,2
1Swiss Children's Rehab, University Children's Hospital Zurich, Affoltern am Albis, Switzerland.
JMIR Formative Research
|November 18, 2024
Summary
A game-based intervention did not significantly improve selective voluntary motor control (SVMC) in children with upper motor neuron lesions beyond standard rehabilitation. However, patient and therapy factors influenced individual treatment response.
Area of Science:
- Neurorehabilitation
- Pediatric neurology
- Motor control research
Background:
- Selective voluntary motor control (SVMC) is crucial for independent joint movements, yet interventions targeting it are limited.
- Impaired SVMC significantly impacts functional activities in children with upper motor neuron lesions.
- A novel game-based intervention was developed to enhance SVMC through selective muscle activation training with immediate feedback.
Purpose of the Study:
- To evaluate the effectiveness of a game-based intervention for improving SVMC in children with upper motor neuron lesions.
- To identify factors influencing treatment response to the SVMC intervention during inpatient neurorehabilitation.
Main Methods:
- A single-case research study employed a randomized, nonconcurrent, multiple baseline design.
- Participants underwent a baseline phase followed by an intervention phase with game-based SVMC training, alongside their regular multimodal rehabilitation.
- SVMC was assessed repeatedly during baseline, intervention, and at a 3-month follow-up.
Main Results:
- A significant improvement in SVMC was observed during the baseline phase, indicating benefits from the standard rehabilitation program.
- The game-based SVMC training did not yield statistically significant additional improvements compared to the baseline phase.
- Individual patient characteristics, such as spasticity in the trained movement and training the more affected side, were associated with greater benefits.
Conclusions:
- The standard neurorehabilitation program effectively improved SVMC, with the game-based intervention showing no additional group effect.
- While not universally effective, the intervention's benefits varied based on patient-specific factors.
- Further research can optimize targeted interventions by considering these identified patient and therapy characteristics.

