Related Experiment Video
Updated: Jun 6, 2025

13:40
Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
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Corrigendum to: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine
Vasileios Stavropoulos1,2, Daniel Zarate1, Maria Prokofieva3
11Department of Psychology, Applied Health, School of Health and Biomedical Sciences, RMIT University, Australia.
Journal of Behavioral Addictions
|November 22, 2024
Summary
No abstract available in PubMed .

