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Navigating the unknown: Leveraging self-information and diversity in partially observable environments.

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This study introduces dissonance distance to measure reinforcement learning difficulty in partially observable environments. A novel spatially layered architecture (SLA) enhances learning robustness against sensory challenges.

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Area of Science:

  • Artificial Intelligence
  • Computational Neuroscience

Background:

  • Reinforcement learning (RL) algorithms face challenges in partially observable environments where states can be ambiguous.
  • The difficulty of learning in such environments varies, but metrics to quantify this are lacking.

Purpose of the Study:

  • Introduce 'dissonance distance' as a metric to estimate learning difficulty in partially observable environments.
  • Propose a Spatially Layered Architecture (SLA) inspired by the brain to improve RL robustness against sensory input changes and occlusion.

Main Methods:

  • Developed the concept of dissonance distance to quantify environmental learning difficulty.
  • Proposed and implemented a Spatially Layered Architecture (SLA) training multiple policies in parallel.
  • Evaluated SLA on the partially observable Continuous Mountain Car environment with realistic noise and occlusion.

Main Results:

  • Demonstrated that self-information (e.g., internal oscillations, memory) increases dissonance distance, simplifying learning.
  • SLA showed learnability and robustness against sensory noise and occlusion.
  • SLA adaptively adjusts external information processing for changing environments.

Conclusions:

  • Dissonance distance offers a novel way to understand and predict RL learning difficulty.
  • The brain-inspired SLA provides an effective, robust solution for RL in dynamic, partially observable environments.
  • Multi-policy approaches like SLA may offer insights into complex neural mechanisms, such as dopamine dynamics.