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Area Problem01:26

Area Problem

Determining the area of a region with straight edges is straightforward, as geometric formulas for rectangles, triangles, and polygons can be applied directly. However, traditional geometric methods are insufficient when a region has a curved boundary, such as the area under a function.fromThe area problem involves finding a systematic way to measure such regions. One approach to solving this problem is through approximation. Instead of attempting to compute the area exactly at the outset, the...

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Related Experiment Video

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Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
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Computer-Based Gamified Tools for Facial Rehabilitation: A Scoping Review.

Daniel Lima Sousa1, Silmar Teixeira1, Adonias Caetano de Oliveira1

  • 1Parnaíba Delta Federal University, Parnaíba, Brazil.

Games for Health Journal
|November 26, 2024
PubMed
Summary

Gamified tools show promise for facial rehabilitation (FP) by increasing patient motivation. However, current computer-based tools require further development for clinical use in facial mimic exercises.

Keywords:
augmented realityfacial disordersfacial rehabilitationmime therapyserious gamesvirtual reality

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Area of Science:

  • Rehabilitation Medicine
  • Human-Computer Interaction
  • Digital Health

Background:

  • Facial paralysis (FP) and other facial disorders present challenges in patient engagement during repetitive motor rehabilitation exercises.
  • Gamified tools (GTs) are emerging as potential solutions to enhance motivation and stimulation in patients undergoing facial rehabilitation.

Purpose of the Study:

  • To conduct a comprehensive review of gamified tools used in facial rehabilitation.
  • To investigate the potential of computer-based tools to motivate facial mimic exercises for patients with facial disorders.

Main Methods:

  • A systematic literature search was performed on May 22, 2024, across five major databases (Scopus, Web of Science, IEEE Xplore, ACM Digital Library, MEDLINE/PubMed).
  • 1043 articles were identified, with 15 selected for analysis, focusing on patients with facial paralysis, Bell's palsy, stroke-related paralysis, orofacial apraxia, and cerebral palsy.

Main Results:

  • The reviewed studies primarily focused on patients recovering from facial paralysis, utilizing gamified tools for exercises like eye blinking, smiling, and eyebrow raising.
  • Despite advancements, the reviewed computer-based tools for facial rehabilitation have not yet achieved the maturity required for widespread clinical implementation.

Conclusions:

  • Gamified tools offer a promising avenue for improving engagement in facial rehabilitation, particularly for conditions like facial paralysis.
  • Further research and development are crucial to overcome current limitations and translate these digital health innovations into effective clinical practice for facial motor rehabilitation.