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Promoting Well-Being from a Gender Perspective: A Systematic Review of Interventions Using Digital Tools and Serious
Ciro Esposito1, Francesco Sulla1, Giusi Antonia Toto1
1Department of Humanities, University of Foggia, 71100 Foggia, Italy.
Digital tools, especially serious games, are increasingly used to combat gender stereotypes and improve adolescent well-being. This review identifies 15 studies using technology to promote emotional, mental, physical, and sexual health.
Area of Science:
- Psycho-pedagogical interventions
- Digital health technologies
- Gender studies
Background:
- Gender inequalities significantly impact well-being, often perpetuated by stereotypes from upbringing, education, and media.
- Psycho-pedagogical interventions increasingly utilize digital tools to address these disparities and enhance adolescent well-being.
- Serious games represent a key digital tool in combating stereotypes and promoting holistic health.
Purpose of the Study:
- To systematically review studies that employ digital tools, with a focus on serious games, to promote adolescent well-being from a gender perspective.
- To identify technology-based interventions aimed at social change, enhancing mental health, and promoting gender equality education.
- To expand the knowledge base on effective digital tools for fostering positive mental health and well-being in young people.
Main Methods:
- Systematic literature review adhering to PRISMA guidelines.
- Searched four major databases: Scopus, Web of Science, PubMed, and PsycInfo.
- Screened and selected 15 relevant articles for analysis.
Main Results:
- A wide array of digital platforms, applications, and programs were identified for promoting well-being across emotional, cognitive, physical, and sexual health dimensions.
- Interventions focused on cultivating positive attributes and empowerment as pathways to improved well-being.
- Several studies examined the impact of the COVID-19 pandemic on adolescent well-being, including app-based interventions.
Conclusions:
- Digital tools, particularly serious games, show promise in addressing gender stereotypes and enhancing adolescent well-being.
- Technology-based interventions can effectively promote mental health, gender equality education, and overall well-being in young people.
- Further development of evidence-based digital tools is crucial for social change and supporting adolescent health.
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