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Supported Influence Mapping for Mobile Robot Pathfinding in Dynamic Indoor Environments
Paweł Stawarz1, Dominik Ozog1, Wojciech Łabuński2
1Department of Computer and Control Engineering, Faculty of Electrical and Computer Engineering, Rzeszów University of Technology, 35-959 Rzeszow, Poland.
Abstract:
Pathfinding is the process of finding the lowest cost route between a pair of points in space. The aforementioned cost can be based on time, distance, the number of required turns, and other individual or complex criteria. Pathfinding in dynamic environments is a complex issue, which has a long history of academic interest. An environment is considered dynamic when its topology may change in real time, often due to human interference. Influence mapping is a solution originating from the field of video games, which was previously used to solve similar problems in virtual environments, but achieved mixed results in real-life scenarios. The purpose of this study was to find whether the algorithm could be used in real indoor environments when combined with information collected by remote sensors.
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