Utility of interactive videogame in allaying preoperative anxiety in pediatric surgical patients - A randomized

A P Vinay1, S T Karna1, Z Ahmad1

  • 1Department of Anesthesiology, All India Institute of Medical Sciences, Bhopal, Madhya Pradesh, India.

PubMed

Insights

Video games (VG) effectively reduced preoperative anxiety in pediatric surgical patients. This non-pharmacological distraction improved outcomes, making VG a valuable tool for managing anxiety in children undergoing surgery.

Area of Science:

  • Pediatric Surgery
  • Anesthesiology
  • Child Psychology

Background:

  • Non-pharmacological distraction methods for pediatric surgical patients are under-explored.
  • Preoperative anxiety is a significant concern in children undergoing surgery.

Purpose of the Study:

  • To evaluate the distractive effect of video games (VG) on immediate preoperative anxiety in children aged 4-12 years undergoing elective surgery.
  • To compare anxiety levels and parental separation anxiety between a VG intervention group and a usual care control group.

Main Methods:

  • A randomized controlled study involving 150 pediatric surgical patients.
  • Intervention group played VG until anesthetic induction; control group received usual care.
  • Modified Yale Preoperative Anxiety Scale (mYPAS) and Parental Separation Anxiety Scale (PSAS) were used to assess anxiety.

Main Results:

  • Video game intervention significantly reduced preoperative anxiety.
  • The incidence of anxiety at parental separation was lower in the VG group (59%) compared to the control group (87%).
  • VG use led to a 2.32 times lower risk of anxiety at parental separation (P = 0.036).

Conclusions:

  • Video game-based distraction is an effective non-pharmacological method to reduce preoperative anxiety in pediatric surgical patients.
  • VG distraction can improve patient experience and potentially reduce the need for pharmacological interventions.
Abstract

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