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Factors affecting vection and motion sickness in a passive virtual reality driving simulation
Benjamin P Hughes1, Hassan N Naeem2, Nicolas Davidenko2
1Psychology Department, University of California, Santa Cruz, Santa Cruz, 95064, USA. bephughe@ucsc.edu.
Virtual reality driving simulations show that faster speeds and expanding visual cues increase illusory self-motion (vection) and motion sickness. Head motion patterns are key indicators of user experience in virtual environments.
Area of Science:
- Virtual Reality (VR)
- Human-Computer Interaction (HCI)
- Perception Psychology
Background:
- Vection, visually-induced motion sickness, and presence are key factors in immersive virtual reality experiences.
- Understanding these factors is crucial for designing effective and comfortable VR simulations, particularly in driving scenarios.
Purpose of the Study:
- To investigate how virtual driving speed, visual cue types, and participant posture influence vection, motion sickness, and presence.
- To analyze the relationship between head motion patterns and user experience metrics in VR driving.
Main Methods:
- Participants experienced 60-second virtual reality driving laps at different speeds (60 mph vs. 120 mph).
- Self-reported vection, motion sickness, and presence were recorded, alongside head motion patterns (yaw axis).
- Visual cues (expanding, contracting, translational) and participant posture (upright vs. reclined) were manipulated.
Main Results:
- Higher virtual driving speeds (120 mph) significantly increased vection and motion sickness.
- Expanding visual cues (forward motion) led to higher ratings of vection, motion sickness, and presence compared to other cue types.
- Conformity to median head motions correlated with higher vection, motion sickness, and presence, especially at slower speeds.
Conclusions:
- Virtual driving speed and visual cue expansion are significant determinants of vection, motion sickness, and presence.
- Head motion patterns serve as important behavioral metrics for assessing user experience in VR.
- Reclined posture did not significantly mitigate motion sickness in this VR driving simulation.
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