Factors affecting vection and motion sickness in a passive virtual reality driving simulation

Benjamin P Hughes1, Hassan N Naeem2, Nicolas Davidenko2

  • 1Psychology Department, University of California, Santa Cruz, Santa Cruz, 95064, USA. bephughe@ucsc.edu.

Scientific Reports
|December 5, 2024
PubMed
Summary

Virtual reality driving simulations show that faster speeds and expanding visual cues increase illusory self-motion (vection) and motion sickness. Head motion patterns are key indicators of user experience in virtual environments.