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Serious games vs. traditional tutorials in the pandemic: a randomised controlled trial
Su Min Joyce Tan1,2, Michael J Coffey2,3, Katrina Blazek4
1Department of General Paediatrics, Sydney Children's Hospital, Sydney, NSW, Australia.
Frontiers in Medicine
|December 6, 2024
Summary
Serious games like PlayMed™ enhance online medical education, improving student engagement and knowledge acquisition compared to traditional slideshows. This serious game tutorial showed superior results in engagement and immediate learning outcomes.
Area of Science:
- Medical Education
- Digital Health
- Serious Games
Background:
- The COVID-19 pandemic accelerated the shift to online medical education.
- Traditional online teaching methods may not fully engage students.
- Evaluating innovative digital tools is crucial for effective remote learning.
Purpose of the Study:
- To compare the efficacy of a serious game tutorial (PlayMed™) versus a traditional slideshow tutorial for online medical case-based learning.
- To assess student engagement, perceived safety, and knowledge acquisition in both tutorial formats.
- To evaluate the utility of serious games in undergraduate medical education during the pandemic.
Main Methods:
- A prospective, mixed-methods, randomized controlled trial was conducted with undergraduate medical students.
- Students were assigned to either the PlayMed™ (PM) or traditional slideshow tutorial (TT) group.
- Educational experience and knowledge acquisition (via MCQs) were assessed.
Main Results:
- PlayMed™ group showed significantly higher engagement and feelings of safety compared to the TT group.
- Students in the PM group were more likely to complete surveys and MCQs.
- PlayMed™ participants demonstrated superior immediate knowledge acquisition in bronchiolitis case-based learning.
Conclusions:
- Serious games like PlayMed™ are effective online teaching tools for medical education.
- PlayMed™ enhances student engagement and perceived safety in online learning environments.
- Serious games show potential for improving short-term knowledge acquisition in medical students.
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