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Workout at a virtual gym: Surrounding avatar's motion speed and exercise intensity effect on the user's time
Bingcheng Ke1, Tzu-Yang Wang1, Takaya Yuizono1
1Graduate School of Advanced Science and Technology, Japan Advance Institute of Science and Technology, Nomi, Ishikawa, Japan.
Plos One
|December 6, 2024
Summary
In virtual reality (VR) gymnasiums, surrounding avatars performing faster exercises make time feel longer and pass more quickly. Higher exercise intensity also speeds up perceived time passage.
Area of Science:
- Human-Computer Interaction
- Virtual Reality Studies
- Cognitive Psychology
Background:
- Time perception is influenced by motion speed and exercise intensity.
- Virtual reality (VR) environments can alter temporal experiences.
- The impact of surrounding avatars on time perception in VR gymnasiums is not well understood.
Purpose of the Study:
- To investigate how surrounding avatars' motion speeds and exercise intensities affect time perception in a VR gymnasium.
- To determine the relationship between visual cues from avatars and subjective time judgments.
Main Methods:
- Participants engaged in stationary cycling or observation tasks within a VR gymnasium.
- The study manipulated the motion speeds and exercise intensities of surrounding avatars.
- Participants provided duration judgments and reported their feeling of time passage.
Main Results:
- Faster motion speeds of surrounding avatars led to longer perceived durations and a quicker sense of time's passage.
- Higher exercise intensity of surrounding avatars resulted in a faster perception of time's passage.
- Both motion speed and exercise intensity of avatars significantly influenced participants' time perception.
Conclusions:
- Surrounding avatar behavior in VR significantly modulates users' time perception.
- Visual cues related to motion and intensity are critical factors in VR time perception.
- Findings have implications for designing immersive VR experiences that manage user temporal expectations.

