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Developing a New Expected Goals Metric to Quantify Performance in a Virtual Reality Soccer Goalkeeping App Called
Matthew Simpson1, Cathy Craig2
1School of Maths & Physics, Queens University Belfast, Belfast BT7 1NN, UK.
Sensors (Basel, Switzerland)
|December 17, 2024
Summary
This study introduces CSxG, a new metric for virtual reality (VR) goalkeeping training apps. It measures shot difficulty by analyzing ball flight and positioning, improving performance analysis beyond simple save rates.
Area of Science:
- Sports Science
- Human-Computer Interaction
- Data Science
Background:
- Virtual reality (VR) sports training apps are increasingly popular for athlete development.
- Current VR goalkeeping apps like CleanSheet lack nuanced performance metrics, primarily tracking save rates without considering shot difficulty.
- Aspiring goalkeepers need more sophisticated tools to train effectively using VR technology.
Purpose of the Study:
- To develop a novel shot difficulty metric, termed CSxG (CleanSheet Expected Goals), for VR goalkeeping training.
- To enhance the meaningfulness of performance data derived from VR gameplay.
- To improve the accuracy of goalkeeper performance analysis in VR environments.
Main Methods:
- Developed a regression model combining existing expected goals (xG) models, goalkeeper performance metrics, and psychological research.
- Utilized user save rate data from the CleanSheet VR app as the target variable.
- Incorporated input variables related to ball flight and in-goal positioning, including the required rate of closure (RROC) from Tau theory.
Main Results:
- The developed CSxG model identified the required rate of closure (RROC) as the most significant predictor of goals conceded.
- Validation showed CSxG accurately predicted shot difficulty at the extremes but had lower accuracy for mid-range difficulty scores (0.4-0.8).
- Identified additional factors like build-up play and goalpost size for future model improvements.
Conclusions:
- The CSxG metric offers a more advanced way to assess goalkeeper performance in VR training.
- This research advances predictive modeling in sports analytics, particularly for VR-based training.
- The findings support the potential for enhanced goalkeeper training strategies and performance development through VR technology.
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