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The Stereotype Content Model (SCM) was first proposed by Susan Fiske and her colleagues (Fiske, Cuddy, Glick & Xu, 2002; see also Fiske, 2012 and Fiske, 2017). The SCM specifies that when someone encounters a new group, they will stereotype them based on two metrics: warmth—or that group’s perceived intent, and how likely they are to provide help or inflict harm—and competence—or their ability to carry out that objective. Depending on the warmth-competence...
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  1. Home
  2. Exploring Cultural Imaginaries Of Robots With Children With Brittle Bone Disease: A Participatory Design Study.
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  2. Exploring Cultural Imaginaries Of Robots With Children With Brittle Bone Disease: A Participatory Design Study.

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Exploring cultural imaginaries of robots with children with brittle bone disease: a participatory design study.

Christina E Stimson1

  • 1School of Computer Science, The University of Sheffield, Sheffield, UK cestimson1@sheffield.ac.uk.

Medical Humanities
|January 2, 2025

View abstract on PubMed

Summary
This summary is machine-generated.

This study explores how participatory design can optimize robotics and assistive technology for children with osteogenesis imperfecta (brittle bone disease). It integrates cultural imaginaries with real-world tech to empower future visions.

Keywords:
community-based participatory researchcultural studiesdisability

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Area of Science:

  • Human-Computer Interaction
  • Robotics
  • Assistive Technology

Background:

  • Cultural narratives significantly shape perceptions of technology's societal impact.
  • Participatory design (PD) is increasingly investigated for technology development.
  • Optimizing PD for robotics and assistive technology requires understanding user imaginaries.

Purpose of the Study:

  • To optimize participatory design for robotics and assistive technology, focusing on empowerment and future role conceptualization.
  • To integrate cultural imaginaries with technological advancements within the PD process.
  • To explore conceptions of robotics and assistive technology for children with osteogenesis imperfecta (OI) and their families.

Main Methods:

  • Synthesizing fictional inquiry and science fiction prototyping through workshops.
  • Incorporating direct interaction with robots and 'robot home visits'.
  • Employing a mixed-methods research design with a critical posthumanist lens.
  • Main Results:

    • Establishing a nuanced understanding of how individuals envision robots in their future.
    • Facilitating deeper conceptions of technology's role among participants.
    • Empowering participants to envision broader personal future possibilities.

    Conclusions:

    • Inclusive co-design methodologies enrich the understanding of human-robot interaction.
    • Bridging cultural imaginaries and technological realities enhances PD outcomes.
    • This approach fosters empowerment and mutual learning between designers and users.