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Related Concept Videos

Exercise and Muscle Performance01:27

Exercise and Muscle Performance

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Exercise induces a range of adaptations in muscle tissue, depending on the type and duration of activity. Such physical training can be broadly categorized into two types: endurance exercises and resistance exercises.
Endurance exercises
Endurance exercises involve running, swimming, or cycling, which require repetitive movements with low force output. When a person engages in endurance exercise, a few noticeable changes occur in their skeletal muscles. For instance, the number of capillaries...
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Versatility of Protocols for Resistance Training and Assessment Using Static and Dynamic Ladders in Animal Models
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RETRAGAM: Resistance training based on gamification during physical education. Rationale and study protocol.

Pepe Vanaclocha-Amat1, Avery Faigenbaum2, Javier Molina-García3

  • 1Faculty of Teacher Training, Department of Teaching of Physical Education, Arts and Music, University of Valencia, Valencia, Spain.

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|January 5, 2025
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This study investigated resistance training (RT) with and without gamification in children. Gamified RT in physical education may improve muscular fitness and motivation.

Keywords:
ChildrenGamificationMuscular strengthPhysical educationResistance trainingSchool intervention

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Area of Science:

  • Pediatric Exercise Science
  • Educational Psychology
  • Public Health

Background:

  • Childhood physical inactivity and sedentary behavior are critical public health issues.
  • Declining muscular fitness (MF) in children leads to adverse physical outcomes.
  • Resistance training (RT) and gamification are potential strategies to improve children's health and engagement.

Purpose of the Study:

  • To describe the protocol for the RETRAGAM randomized controlled trial.
  • To evaluate the effectiveness of a school-based RT program with and without gamification.
  • To assess impacts on physical activity, muscular fitness, body composition, motivation, and enjoyment.

Main Methods:

  • A school-based randomized controlled trial involving approximately 180 children (grades 5-6).
  • Intervention groups included RT, RT with gamification (using an interactive app), and a control group.
  • Outcomes measured over 8 weeks included physical activity, MF, anthropometry, body composition, motivation, and enjoyment.

Main Results:

  • The study protocol is established for the RETRAGAM trial.
  • Data collection will assess the impact of gamified RT on children's physical and psychological outcomes.
  • The trial aims to provide evidence on implementing RT interventions in physical education.

Conclusions:

  • The RETRAGAM trial will offer insights into the efficacy of gamified RT interventions.
  • Findings will inform the integration of RT and gamification in school physical education programs.
  • This research addresses the need for effective strategies to combat childhood inactivity and improve fitness.