The Impact of Virtual Reality Content Characteristics on Cybersickness and Head Movement Patterns

Seo-Yoon Park1, Dong-Kyun Koo2

  • 1Department of Physical Therapy, College of Health and Welfare, Woosuk University, 443 Samnye-ro, Samnye-eup, Wanju-gun 55338, Republic of Korea.

PubMed
Summary

Static virtual reality (VR) viewing causes more cybersickness than dynamic VR. Head movement patterns in dynamic VR are linked to cybersickness severity, offering insights for VR content design.