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Can gamification improve children's performance in mental rotation?

Samantha Zakrzewski1, Edward Merrill2, Yingying Yang1

  • 1Department of Psychology, Montclair State University, Montclair, NJ 07043, USA.

Journal of Experimental Child Psychology
|January 23, 2025
PubMed
Summary
This summary is machine-generated.

Gamification makes cognitive tasks like mental rotation more engaging for children. This approach improved performance without being affected by age, gender, or difficulty, offering practical benefits for educational design.

Keywords:
ChildrenFeedbackGamificationMental rotationPersonality traitsReward

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Area of Science:

  • Cognitive Psychology
  • Developmental Psychology
  • Educational Technology

Background:

  • Cognitive development research faces challenges with tasks that are lengthy and repetitive for children.
  • Engaging children in cognitive tasks is crucial for accurate research and effective learning.

Purpose of the Study:

  • To investigate if gamification elements can enhance child-friendliness and engagement in a mental rotation task.
  • To assess the impact of gamification on children's performance in cognitive tasks.

Main Methods:

  • 100 children aged 6-9 years completed two mental rotation tasks: one with gamification and one without.
  • Performance was compared between the gamified and non-gamified conditions.
  • The study analyzed the influence of age, gender, task difficulty, and testing order on the gamification effect.

Main Results:

  • Gamification significantly improved performance on the mental rotation task.
  • The positive effect of gamification was consistent across different ages, genders, and task difficulties.
  • Performance gains were observed when gamification followed a baseline task, and performance was maintained when gamification preceded a baseline task.
  • Personality factors did not predict the observed gamification effects.

Conclusions:

  • Gamification is an effective strategy to increase engagement and improve performance in cognitively demanding tasks for children.
  • The findings have practical implications for designing educational tools and theoretical contributions to understanding gamification's cognitive impact.