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The Development and Validation of the Adolescent Problematic Gaming Scale (PGS-Adolescent)
1School of Foreign Languages and Literatures, Chongqing Normal University, Chongqing 401331, China.
A new 20-item Adolescent Problematic Gaming Scale (PGS-Adolescent) was developed and validated in China. The scale measures interpersonal relationships, schooling disruption, and physical and psychological consequences of gaming.
Area of Science:
- Psychology
- Adolescent Health
- Digital Media Studies
Background:
- Problematic gaming is a growing concern among adolescents.
- Existing scales may not adequately capture the multifaceted nature of gaming-related issues in this population.
Purpose of the Study:
- To develop and validate the Adolescent Problematic Gaming Scale (PGS-Adolescent).
- To provide a reliable and valid instrument for assessing problematic gaming in adolescents.
Main Methods:
- Development of an initial scale followed by validation using exploratory factor analysis (EFA) and confirmatory factor analysis (CFA).
- Data collected from 448 adolescents in China.
- Iterative item refinement based on statistical criteria.
Main Results:
- A final 20-item PGS-Adolescent scale was established.
- The scale comprises four constructs: interpersonal relationships (IRE), schooling disruption (SD), physical consequences (Phy-C), and psychological consequences (Psy-C).
- Items related to daily-life disturbance were excluded.
Conclusions:
- The validated 20-item PGS-Adolescent scale offers a robust measure for problematic gaming.
- The scale's applicability in diverse populations and contexts warrants further investigation.
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