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Development of a Virtual Reality Assessment of Everyday Living Skills
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Development and Validation of a Game-Based Assessment for Complex Problem Solving.

Jian Li1,2, Yi Ming Li3, Yun-Xuan Xing1

  • 1Faculty of Psychology, Beijing Normal University, Beijing 100875, China.

Journal of Intelligence
|January 24, 2025
PubMed
Summary
This summary is machine-generated.

This study validates Sokoban, a game-based assessment for complex problem solving (CPS) skills. Results show Sokoban effectively measures the planning-execution stage of CPS in students.

Keywords:
Sokoban taskachievementcomplex problem solvinggame-based assessmentmetacognitionplanning–executionvalidation

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Area of Science:

  • Educational Psychology
  • Cognitive Science
  • Assessment Design

Background:

  • Complex problem solving (CPS) involves higher-order cognitive capacities for dynamic environments.
  • The PISA 2012 framework identifies planning-execution as a key stage in CPS.

Purpose of the Study:

  • To develop and validate Sokoban, a novel game-based assessment.
  • To evaluate Sokoban's psychometric properties for measuring the planning-execution stage of CPS.

Main Methods:

  • A large-scale study involving 1145 Chinese students from elementary to tertiary education.
  • Psychometric analysis of the Sokoban instrument.

Main Results:

  • Sokoban demonstrated a two-faceted structure, aligning with CPS theory.
  • Preliminary evidence supported Sokoban's criterion-related and predictive validity for the planning-execution stages of CPS.

Conclusions:

  • The game-based Sokoban assessment is a valid instrument for evaluating CPS.
  • Sokoban has practical implications for educational settings and student assessment.