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Defining quantum games.

Laura Piispanen1,2, Marcel Pfaffhauser3, James Wootton3

  • 1Department of Computer Science, Aalto University School of Science, Espoo, Finland.

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Summary
This summary is machine-generated.

This study defines quantum games as rule-based games using quantum physics principles or phenomena. It proposes three dimensions for analyzing and designing these educational and scientific games.

Keywords:
Game definitionsGame studiesGame technologiesGamingQuantum artQuantum gamesScience gamesSerious games

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Area of Science:

  • Quantum Physics
  • Game Studies
  • Educational Technology

Background:

  • Growing interest in games for quantum literacy.
  • Need for a clear definition and framework for quantum games.
  • Existing quantum physics-related games lack a unified classification.

Purpose of the Study:

  • To survey existing quantum physics-related games.
  • To propose a comprehensive definition for quantum games.
  • To introduce a framework for analyzing and designing quantum games.

Main Methods:

  • Literature survey of quantum physics-related games.
  • Development of a definition based on survey findings.
  • Identification of three key dimensions for classifying quantum games.

Main Results:

  • A formal definition of quantum games is proposed.
  • Three dimensions are identified: perceivable quantum physics, quantum technologies, and scientific purposes.
  • Discussion includes quantum computer games and science games.

Conclusions:

  • The proposed definition and dimensions offer a framework for understanding quantum games.
  • This framework aids in the design, analysis, and definition of quantum games.
  • The study supports the growing use of games for quantum education and literacy.