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Updated: May 30, 2025

Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior
Published on: June 9, 2020
Identifying factors that contribute to collision avoidance behaviours while walking in a natural environment
Mohammadamin Nikmanesh1,2, Michael E Cinelli3, Daniel S Marigold4,5
1Department of Biomedical Physiology and Kinesiology, Simon Fraser University, 8888 University Drive, Burnaby, BC, V5A 1S6, Canada.
Abstract:
Busy walking paths, like in a park, city centre, or shopping mall, frequently necessitate collision avoidance behaviour. Lab-based research has shown how different situation- and person-specific factors, typically studied independently, affect avoidance behaviour. What happens in the real world is unclear. Thus, we filmed unscripted pedestrian walking behaviours on a busy urban path. We leveraged deep learning algorithms to identify and extract pedestrian walking trajectories and had unbiased raters characterize situations where two pedestrians approached each other from opposite ends. We found that smaller medial-lateral distance between approaching pedestrians and smaller crowd size predicted an increased likelihood of a subsequent path deviation. Furthermore, we found that whether a pedestrian looked distracted or held, pushed, or pulled an object predicted medial-lateral distance between pedestrians at time of crossing. Our results highlight both similarities and differences with lab-based behaviour and offer insights relevant to developing accurate computational models for realistic pedestrian movement.
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