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Related Experiment Video

Updated: May 29, 2025

Exploring the Use of Isolated Expressions and Film Clips to Evaluate Emotion Recognition by People with Traumatic Brain Injury
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Improved BCI calibration in multimodal emotion recognition using heterogeneous adversarial transfer learning.

Mehmet Ali Sarikaya1, Gökhan Ince1

  • 1Department of Computer Engineering, Istanbul Technical University, Istanbul, Turkey.

Peerj. Computer Science
|February 3, 2025
PubMed
Summary

This study introduces a new method using heterogeneous adversarial transfer learning (HATL) to synthesize electroencephalography (EEG) data, significantly reducing calibration time for brain-computer interface (BCI) emotion recognition in virtual reality (VR). The approach achieves high accuracy across multiple datasets, enhancing BCI applications.

Keywords:
Brain-computer interfaceCalibrationConditional Wasserstein GANEmotion recognitionGenerative adversarial networkSynthetic EEG generationTransfer learningVirtual reality

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Area of Science:

  • Neuroscience and Artificial Intelligence
  • Brain-Computer Interface (BCI) Technology
  • Affective Computing

Background:

  • Brain-computer interface (BCI) technology is crucial for emotion recognition, especially in virtual reality (VR).
  • Extensive calibration for precise emotion recognition models poses challenges for sensitive populations.
  • Current methods require significant time and effort for model training and adaptation.

Purpose of the Study:

  • To develop a novel approach for synthesizing electroencephalography (EEG) data using heterogeneous adversarial transfer learning (HATL).
  • To reduce the extensive calibration time required for emotion recognition models in BCI applications.
  • To evaluate the efficacy of different generative adversarial network (GAN) architectures within the HATL framework.

Main Methods:

  • Utilized heterogeneous adversarial transfer learning (HATL) to synthesize EEG data from other signal modalities.
  • Benchmarked three GAN architectures: conditional GAN (CGAN), conditional Wasserstein GAN (CWGAN), and CWGAN with gradient penalty (CWGAN-GP).
  • Tested the framework on SEED-V, DEAP, and a newly collected immersive 3D dataset, GraffitiVR.

Main Results:

  • Classifiers trained with CWGAN-GP-generated EEG data and non-EEG sensory data achieved high accuracy: 93% (SEED-V), 99% (DEAP), and 97% (GraffitiVR).
  • The proposed approach reduced calibration time by up to 30% in the GraffitiVR dataset compared to using real EEG data.
  • Demonstrated robustness and versatility across conventional and immersive VR datasets.

Conclusions:

  • The HATL framework effectively synthesizes EEG data, significantly reducing calibration time for BCI emotion recognition.
  • CWGAN-GP proved effective in generating high-quality synthetic EEG data for robust emotion recognition.
  • The methodology offers a promising solution for enhancing BCI applications, particularly in VR environments and for sensitive user groups.