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Updated: May 28, 2025

Estimation of Contact Regions Between Hands and Objects During Human Multi-Digit Grasping
Published on: April 21, 2023
GTIGNet: Global Topology Interaction Graphormer Network for 3D hand pose estimation
Yanjun Liu1, Wanshu Fan1, Cong Wang2
1National and Local Joint Engineering Laboratory of Computer Aided Design, School of Software Engineering, Dalian University, China.
Abstract:
Estimating 3D hand poses from monocular RGB images presents a series of challenges, including complex hand structures, self-occlusions, and depth ambiguities. Existing methods often fall short of capturing the long-distance dependencies of skeletal and non-skeletal connections for hand joints. To address these limitations, we introduce the Global Topology Interaction Graphormer Network (GTIGNet), a novel deep learning architecture designed to improve 3D hand pose estimation. Our model incorporates a Context-Aware Attention Block (CAAB) within the 2D pose estimator to enhance the extraction of multi-scale features, yielding more accurate 2D joint heatmaps to support the task that followed. Additionally, we introduce a High-Order Graphormer that explicitly and implicitly models the topological structure of hand joints, thereby enhancing feature interaction. Ablation studies confirm the effectiveness of our approach, and experimental results on four challenging datasets, Rendered Hand Dataset (RHD), Stereo Hand Pose Benchmark (STB), First-Person Hand Action Benchmark (FPHA), and FreiHAND Dataset, indicate that GTIGNet achieves state-of-the-art performance in 3D hand pose estimation. Notably, our model achieves an impressive Mean Per Joint Position Error (MPJPE) of 9.98 mm on RHD, 6.12 mm on STB, 11.15 mm on FPHA and 10.97 mm on FreiHAND.
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