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Non-Uniform Voxelisation for Point Cloud Compression
Bert Van Hauwermeiren1, Leon Denis1, Adrian Munteanu1
1Department of Electronics and Informatics (ETRO), Vrije Universiteit Brussel, Pleinlaan 2, 1050 Brussels, Belgium.
This study introduces non-uniform voxelisation for point cloud compression, adapting voxel sizes to local density. This method enhances geometric detail preservation and reconstruction accuracy compared to uniform voxelisation.
Area of Science:
- Computer Vision
- 3D Data Processing
- Geometric Compression
Background:
- Point cloud compression is crucial for 3D data applications like VR and autonomous driving.
- Existing methods often use uniform voxelisation, which can struggle with complex scene geometries.
- This uniform approach may lead to loss of detail and less accurate reconstructions.
Purpose of the Study:
- To propose a novel non-uniform voxelisation technique for point cloud geometry compression.
- To improve the efficiency and accuracy of 3D data compression.
- To address the limitations of uniform voxelisation in capturing complex geometric details.
Main Methods:
- Developed a non-uniform voxelisation method that adaptively adjusts voxel sizes based on local point density.
- Implemented a technique to preserve geometric details during compression.
- Evaluated the method on benchmark datasets: ScanNet, ModelNet, and ShapeNet.
Main Results:
- The proposed non-uniform voxelisation achieved superior compression ratios compared to traditional uniform methods.
- Demonstrated enhanced reconstruction quality with the adaptive voxel sizing approach.
- Experimental results confirmed the effectiveness on diverse 3D datasets.
Conclusions:
- Non-uniform voxelisation is a promising alternative for point cloud geometry compression.
- The adaptive method offers improved performance for real-world 3D data scenarios.
- This technique enables more effective storage and transmission of complex 3D data.
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