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Performance and Navigation Behavior of using Teleportation in VR First-Person Shooter Games.

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Virtual reality (VR) teleportation navigation allows users to travel farther but makes them more stationary during combat, leading to more hits. This study compares teleportation versus continuous locomotion in VR first-person shooters.

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Area of Science:

  • Virtual Reality (VR) and Human-Computer Interaction (HCI)
  • Game Design and Player Behavior Analysis
  • Human Factors and Ergonomics in Immersive Technologies

Background:

  • Teleportation is a common VR navigation method that prevents VR sickness by eliminating optical flow.
  • Most VR games emulate traditional 3D game locomotion (continuous movement), which differs from discrete teleportation.
  • The impact of teleportation on player performance and behavior in competitive VR environments remains largely unexplored.

Purpose of the Study:

  • To compare the effects of teleportation versus continuous locomotion on user performance and navigation behavior in a VR first-person shooter.
  • To investigate player perception of these two locomotion methods within a competitive gaming context.
  • To identify potential gameplay design implications for balancing VR experiences.

Main Methods:

  • A user study was conducted with 21 participants playing a VR first-person shooter game.
  • Participants experienced both teleportation and continuous locomotion navigation methods.
  • AI agents simulated other players in the competitive environment.

Main Results:

  • Significant differences were observed in performance, navigation patterns, and user perception between teleportation and continuous locomotion.
  • Players using teleportation traveled greater distances but were more stationary during combat engagements.
  • Teleportation users sustained more damage during combat compared to continuous locomotion users.

Conclusions:

  • Teleportation's distinct navigation characteristics significantly influence player behavior and combat effectiveness in VR shooters.
  • The findings suggest a need for adaptive gameplay design strategies to balance the advantages and disadvantages of different locomotion methods.
  • Understanding these differences is crucial for optimizing player experience and competitive balance in multiplayer VR games.