HEaring and LIstening eXperience (HELIX): Evaluation of a co-designed serious game for auditory-cognitive training

  • 0Imperial College London, London, UK.
The Quarterly Journal of Experimental Psychology +

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Summary

This summary is machine-generated.

This study explored the HELIX auditory-cognitive training app for hearing and cognitive health. While HELIX prompted users to recognize difficulties and improve listening, it did not significantly improve speech-in-noise or cognitive test performance compared to a control group.

Area Of Science

  • Auditory cognitive neuroscience
  • Digital health interventions
  • Gerontology

Background

  • Serious games are emerging for functional enhancement in dementia care.
  • The link between hearing and cognitive health in mid-life, particularly via serious games, remains underexplored.
  • Subjective hearing loss and cognitive impairment are prevalent concerns in aging populations.

Purpose Of The Study

  • To evaluate the HELIX auditory-cognitive training application.
  • To assess HELIX's impact on speech-in-noise, cognitive function, communication confidence, quality of life, and usability.
  • To investigate the relationship between hearing and cognitive health using a serious game.

Main Methods

  • A 4-week randomized-controlled trial with a 4-week follow-up involving 43 participants with subjective hearing loss and/or cognitive impairment.
  • Outcome measures included the Digit-Triplet-Test, online cognitive tests, quality of life questionnaires, and semi-structured interviews.
  • Usability measures were employed to assess participant experience with HELIX.

Main Results

  • An improvement in the Digit-Triplet-Test was observed in the training group at 4 and 8 weeks post-baseline, but this was not statistically significant compared to the control group.
  • No significant improvements were found in other measured outcomes, including cognitive tasks, communication confidence, or quality of life.
  • Thematic analysis indicated HELIX raised awareness of difficulties, improved listening skills, and encouraged positive behavior changes.

Conclusions

  • While HELIX showed potential in prompting user realization of challenges and improving listening, its efficacy in significantly enhancing speech-in-noise or cognitive performance remains inconclusive.
  • Participatory design ensured HELIX's relevance for individuals at risk of age-related hearing loss and cognitive decline.
  • Further research is needed to definitively establish the causal link between using HELIX and improvements in auditory-cognitive outcomes.

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