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Virtual voyage: Unveiling the '3I' influence on student learning.
Shuangshuang Fan1, Shali Wang2, William Mbanyele3
1School of Economics and Management, Wenzhou University of Technology, Wenzhou, Zhejiang, China.
Metaverse classroom attributes like immersion and interaction directly boost learning. Psychological imagery acts as a key mediator, while imagination
Area of Science:
- Educational Technology
- Cognitive Psychology
- Virtual Learning Environments
Background:
- Metaverse classrooms offer novel educational experiences.
- Understanding the impact of technological attributes on learning is crucial.
- The interplay between virtual environment features and cognitive processes requires investigation.
Purpose of the Study:
- To examine the influence of metaverse classroom attributes (immersion, interaction, imagination) on student learning outcomes.
- To investigate the mediating role of psychological imagery and the moderating role of representational ability.
- To develop and validate an integrative conceptual model for metaverse-enhanced education.
Main Methods:
- Development of an integrative conceptual model.
- Empirical analysis using Partial Least Squares Structural Equation Modeling (PLS-SEM).
- Data collection from 930 validated questionnaires on metaverse classroom attributes and learning outcomes.
Main Results:
- Perceived immersion and interaction positively influence learning outcomes.
- Psychological imagery significantly mediates the relationship between metaverse characteristics and learning.
- Representational ability moderates the effects of imagination and psychological imagery on learning outcomes.
Conclusions:
- Metaverse classroom design should prioritize immersion and interaction.
- Fostering psychological imagery is key to leveraging metaverse potential for learning.
- Individual differences in representational ability impact learning within metaverse environments, highlighting areas for future research.
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