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Updated: May 25, 2025

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Evaluation of a Smartphone-based Human Activity Recognition System in a Daily Living Environment
Published on: December 11, 2015
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Real Steps or Not: Auto-Walker Detection in Move-to-Earn Applications
1Department of Information Security, Seoul Women's University, 621, Hwarang-ro, Nowon-gu, Seoul 01797, Republic of Korea.
Sensors (Basel, Switzerland)
|February 26, 2025
Summary
Move-to-Earn (M2E) apps reward physical activity, but some users cheat using auto-walkers. Our AI method accurately detects fake activity, ensuring fair rewards for genuine users.
Area of Science:
- Digital Health
- Artificial Intelligence
- Human-Computer Interaction
Background:
- Move-to-Earn (M2E) applications integrate physical activity with digital rewards.
- M2E platforms incentivize real-world movement, unlike Play-to-Earn (P2E) models.
- Increased smartphone use and health consciousness drive M2E adoption.
Purpose of the Study:
- To develop an AI-based method for distinguishing genuine user activity from simulated auto-walker activity in M2E platforms.
- To ensure the integrity of reward distribution mechanisms within M2E applications.
- To validate the model's generalizability across diverse datasets.
Main Methods:
- Utilized six open gait datasets and auto-walker datasets collected via smartphones.
- Developed and evaluated an AI model to discriminate between genuine and simulated gait data.
- Performed unbiased and transparent model evaluation.
Main Results:
- The AI model achieved an F1-score of 0.997 for auto-walker datasets.
- The AI model achieved a perfect F1-score of 1.000 for genuine gait datasets.
- Demonstrated effective discrimination on both seen and unseen datasets, confirming model generalizability.
Conclusions:
- The proposed AI-based method effectively identifies simulated activity in M2E applications.
- This approach enhances the fairness and reliability of M2E reward systems.
- The model's robust performance across diverse datasets supports its practical application in M2E platforms.

