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    Shell-guided compression of Voxel Radiance Fields (SVRF) reduces memory use in 3D reconstruction by over 70%. This novel method optimizes voxel models into a shell structure, maintaining accuracy with self-supervised learning.

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    Area of Science:

    • Computer Vision
    • 3D Graphics
    • Machine Learning

    Background:

    • Large-scale voxel-based models in 3D reconstruction suffer from high memory consumption and redundant data.
    • Existing methods often struggle to balance storage efficiency with rendering accuracy.

    Purpose of the Study:

    • To introduce a novel compression method, Shell-guided compression of Voxel Radiance Fields (SVRF), for optimizing voxel-based models.
    • To significantly reduce storage costs while preserving rendering quality in 3D reconstruction.

    Main Methods:

    • Implemented a Shell-like Constraint to prioritize surface-neighboring voxels and eliminate redundant ones.
    • Utilized Adaptive Thresholds and a Dynamic Pruning Strategy for precise and scene-appropriate voxel removal.
    • Employed self-supervised learning guided by predicted depth, without requiring additional labels.

    Main Results:

    • Achieved over 70% compression of voxel grids.
    • Maintained comparable rendering quality to original models.
    • Demonstrated seamless integration with existing voxel-grid-based methods.

    Conclusions:

    • SVRF offers an effective solution for memory and storage challenges in large-scale voxel models.
    • The method is efficient, accurate, and broadly applicable to various 3D reconstruction tasks.
    • The proposed approach facilitates practical deployment of complex 3D models.