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Manipulating cybersickness in virtual reality-based neurofeedback and its effects on training performance
Lisa M Berger1, Guilherme Wood1, Silvia E Kober1
1Department of Psychology, University of Graz, Graz, Austria.
Journal of Neural Engineering
|March 6, 2025
Summary
Cybersickness (CS) symptoms in virtual reality (VR) do not necessarily hinder neurofeedback (NF) training success. VR-based brain-computer interface (BCI) applications can be practical, but individual CS susceptibility must be considered.
Area of Science:
- Neuroscience
- Human-Computer Interaction
- Virtual Reality
Background:
- Virtual reality (VR) enhances neurofeedback (NF) and brain-computer interface (BCI) applications, improving user motivation.
- A significant challenge in VR is cybersickness (CS), affecting 20%-80% of users with symptoms like nausea and disorientation.
- CS can negatively impact user performance and behavior within VR environments.
Purpose of the Study:
- To investigate if cybersickness-inducing virtual reality (VR) paradigms affect the success of neurofeedback (NF) training.
- To compare NF training outcomes in high CS-inducing versus low CS-inducing VR environments.
- To analyze the influence of gender on CS experience and NF performance.
Main Methods:
- 39 healthy participants completed a single-session VR-based NF study.
- Participants were divided into two groups: high CS-inducing VR (varied movement, FOV, camera angle) and low CS-inducing VR (constant parameters).
- NF training involved increasing sensorimotor rhythm (SMR) over 6 runs, with heart rate and subjective CS assessed.
Main Results:
- The high CS-inducing condition led to more reported CS nausea symptoms.
- Women experienced greater CS, higher heart rates, and poorer NF performance than men.
- Despite CS differences, SMR activity during NF training was comparable between groups, with both improving SMR over time.
Conclusions:
- Cybersickness symptoms in VR do not inherently impair neurofeedback/brain-computer interface training success.
- VR shows potential for BCI and NF applications, but individual differences in CS susceptibility require consideration.
- Further research can refine VR paradigms for effective and comfortable BCI/NF training.

