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Examining the Design Process for 3D Interactions in Performing Arts: A Spatial Augmented Reality Cyber-Opera Case

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    This study explores 3D interaction design for cyber-opera, identifying key criteria like efficiency and expressiveness for successful mixed and virtual reality artistic performances. Guidelines are provided for future research and creation in performing arts technology.

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    Area of Science:

    • Human-Computer Interaction
    • Performing Arts Technology
    • Mixed Reality

    Background:

    • Traditional 3D user interfaces prioritize efficiency and accuracy.
    • Artistic performances in mixed or virtual reality have unique interaction design needs.
    • These specific criteria for successful artistic interaction in mixed and virtual reality remain underexplored.

    Purpose of the Study:

    • To investigate the design of 3D interactions for Spatial Augmented-Reality (SAR) displays within a cyber-opera context.
    • To understand the integration of story, performance, audience experience, and technology in these unique settings.

    Main Methods:

    • Analysis of design decisions from multiple residencies and lab sessions.
    • Reflexive thematic analysis of interviews with the cyber-opera's director and actors.

    Main Results:

    • Identified four critical criteria for designing 3D interactions in performing arts: efficiency, expressiveness, contextualisation, and legibility.
    • Highlighted how artistic teams integrated technology with narrative and performance.

    Conclusions:

    • Established key criteria for effective 3D interaction design in performing arts.
    • Derived practical guidelines for future research and creative development in mixed and virtual reality for the stage.