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Robotic Characterization of Markerless Hand-Tracking on Meta Quest Pro and Quest 3 Virtual Reality Headsets
IEEE Transactions on Visualization and Computer Graphics
|March 7, 2025
Summary
Markerless hand-tracking in virtual reality headsets was evaluated using a robotic system. Knuckle tracking offered better accuracy and less jitter than fingertip tracking for Meta Quest Pro and Quest 3 devices.
Area of Science:
- Human-Computer Interaction
- Virtual Reality
- Robotics
Background:
- Markerless hand-tracking enhances virtual and mixed reality (VR/MR) naturalness and immersion.
- Limited standardized evaluations exist for commercial head-mounted display (HMD) hand-tracking performance.
- Accurate hand-tracking is crucial for effective VR/MR interactions.
Purpose of the Study:
- To propose and validate a robotic methodology for evaluating markerless hand-tracking performance.
- To establish a standardized framework for characterizing hand-tracking accuracy, jitter, and latency.
- To assess the performance of Meta Quest Pro and Quest 3 mixed reality devices.
Main Methods:
- Developed a robotic manipulator system for precise measurement of hand-tracking metrics.
- Quantified positional accuracy, jitter, and latency of markerless hand-tracking systems.
- Applied the methodology to Meta Quest Pro and Quest 3, analyzing factors like hand proximity, rotation, and tracking points (knuckle vs. fingertip).
Main Results:
- Knuckle tracking yielded lower error and jitter compared to fingertip tracking for both headsets.
- Quest Pro showed superior positional accuracy (1.22 cm error) over Quest 3 (1.73 cm) in optimal conditions.
- Quest 3 demonstrated lower jitter (1.11 cm) than Quest Pro (1.77 cm); latency was highly variable for both devices (14.4-229.2 ms).
Conclusions:
- The proposed robotic methodology provides systematic and repeatable performance measurements for markerless hand-tracking.
- Hand-tracking performance is significantly influenced by tracking point selection, hand orientation, and proximity.
- This framework enables objective comparison and characterization of hand-tracking technologies in commercial VR/MR headsets.

