Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Vision01:24

Vision

61.7K
Vision is the result of light being detected and transduced into neural signals by the retina of the eye. This information is then further analyzed and interpreted by the brain. First, light enters the front of the eye and is focused by the cornea and lens onto the retina—a thin sheet of neural tissue lining the back of the eye. Because of refraction through the convex lens of the eye, images are projected onto the retina upside-down and reversed.
61.7K
Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

2.7K
Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
2.7K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

How Harassment Shapes Self-Perception and Well-Being in Social VR: Evidence from a Controlled Lab Study.

IEEE transactions on visualization and computer graphics·2026
Same author

Use Case Matters: Comparing the User Experience and Task Performance Across Tasks for Embodied Interaction in VR.

IEEE transactions on visualization and computer graphics·2026
Same author

To be Healed or Hacked? - User-Centered Ethical Design for Embodied AI in Mental Health Care.

IEEE transactions on visualization and computer graphics·2026
Same author

Am I Still Me? Visual Congruence Across Reality-Virtuality and Avatar Appearance in Shaping Self-Perception and Behavior.

IEEE transactions on visualization and computer graphics·2026
Same author

The Impact of AI-Based Real-Time Gesture Generation and Immersion on the Perception of Others and Interaction Quality in Social XR.

IEEE transactions on visualization and computer graphics·2025
Same author

Virtual body image exercises for people with obesity - results on eating behavior and body perception of the ViTraS pilot study.

BMC medical informatics and decision making·2025

Related Experiment Video

Updated: Apr 13, 2026

A Methodology for Capturing Joint Visual Attention Using Mobile Eye-Trackers
12:39

A Methodology for Capturing Joint Visual Attention Using Mobile Eye-Trackers

Published on: January 18, 2020

7.6K

Immersion, Attention, and Collaboration in Spatial Computing: A Study on Work Performance with Apple Vision Pro.

Carolin Wienrich, David Obremski

    IEEE Transactions on Visualization and Computer Graphics
    |March 7, 2025
    PubMed
    Summary
    This summary is machine-generated.

    Spatial computing enhances focus with adjustable immersion, but decreases social presence. Performance is better individually, with immersion not impacting collaborative work.

    More Related Videos

    Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios
    06:02

    Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios

    Published on: October 6, 2020

    2.2K
    Eye Tracking During A Complex Aviation Task For Insights Into Information Processing
    07:48

    Eye Tracking During A Complex Aviation Task For Insights Into Information Processing

    Published on: April 4, 2025

    167

    Related Experiment Videos

    Last Updated: Apr 13, 2026

    A Methodology for Capturing Joint Visual Attention Using Mobile Eye-Trackers
    12:39

    A Methodology for Capturing Joint Visual Attention Using Mobile Eye-Trackers

    Published on: January 18, 2020

    7.6K
    Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios
    06:02

    Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios

    Published on: October 6, 2020

    2.2K
    Eye Tracking During A Complex Aviation Task For Insights Into Information Processing
    07:48

    Eye Tracking During A Complex Aviation Task For Insights Into Information Processing

    Published on: April 4, 2025

    167

    Area of Science:

    • Human-Computer Interaction
    • Cognitive Psychology
    • Virtual Reality

    Background:

    • Spatial computing, utilizing devices like Apple Vision Pro, offers adjustable immersion for work.
    • Previous research lacks systematic studies on immersion's impact on individual and collaborative work performance.

    Purpose of the Study:

    • To investigate how varying immersion levels in spatial computing affect selective attention, social presence, and task performance.
    • To determine the influence of immersion on individual versus collaborative work and user experience.

    Main Methods:

    • Empirical study involving participants using Apple Vision Pro with three immersion levels (high, medium, low).
    • Tasks included individual and collaborative work, with measurements of selective attention, social presence, depth perception, and user experience.

    Main Results:

    • Selective attention significantly improved with higher immersion levels.
    • Social presence decreased as immersion levels increased.
    • Individual task performance was generally better than collaborative task performance, but immersion did not affect collaborative outcomes.
    • No adverse effects on depth perception or user experience were observed.

    Conclusions:

    • Adjustable immersion in spatial computing can enhance focused individual work but may reduce social connection.
    • Balancing immersion and social interaction is crucial for optimizing spatial computing in professional environments.
    • Further research is needed to fully understand the implications of spatial computing for future work settings.