Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review
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Summary
This summary is machine-generated.This review synthesizes digital serious game design frameworks (DSGDFWs) to enhance game effectiveness for learning and behavior change. A 4-phase process is proposed, offering guidelines for creating impactful serious games.
Area Of Science
- Game Design
- Human-Computer Interaction
- Educational Technology
Background
- Digital serious games (DSGs) offer potential for learning and behavior change.
- DSG effectiveness is contingent on design quality.
- Design frameworks guide the creation of impactful DSGs for education, health, and social purposes.
Purpose Of The Study
- To review, analyze, and synthesize literature on digital entertainment and DSG design frameworks.
- To identify design principles, commonalities, dependencies, gaps, and opportunities in DSGDFWs.
- To propose a synthesized 4-phase design process for creating effective DSGs.
Main Methods
- A 2-phase methodology: scoping literature review and cluster analysis.
- Searched 7 databases adhering to PRISMA 2020 guidelines.
- Included papers evaluating digital game design frameworks; cluster analysis categorized data.
Main Results
- 47 papers yielded 47 frameworks (16 entertainment, 31 DSGDFWs).
- Thematic analysis revealed patterns, commonalities, dependencies, and gaps.
- Identified opportunities for empathic design and AI integration, culminating in a 4-phase design baseline.
Conclusions
- DSGDFWs enhance serious game effectiveness for learning, behavior change, and social impact.
- Limitations stem from context-specific constraints in DSG development and deployment.
- Future work should refine frameworks, adapt them to diverse contexts, and integrate emerging technologies.

