Design Consideration
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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Raluca Ionela Maxim1, Joan Arnedo-Moreno1
1Universitat Oberta de Catalunya, Barcelona, Spain.
This review synthesizes digital serious game design frameworks (DSGDFWs) to enhance game effectiveness for learning and behavior change. A 4-phase process is proposed, offering guidelines for creating impactful serious games.
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