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Updated: May 23, 2025

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
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Exploring Aiming Techniques for Blind People in Virtual Reality.

Joao Mendes, Manuel Picarra, Ines Goncalves

    IEEE Transactions on Visualization and Computer Graphics
    |March 10, 2025
    PubMed
    Summary

    This study improved virtual reality (VR) aiming for blind users. Target Confirmation and Reticle-Target Perspective audio feedback significantly enhanced performance compared to basic Spatialized Audio.

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    Area of Science:

    • Human-Computer Interaction
    • Virtual Reality Accessibility
    • Auditory Displays

    Background:

    • Virtual reality (VR) aiming tasks are challenging for visually impaired users.
    • Current VR systems often lack accessibility for blind individuals.
    • Developing effective non-visual aiming strategies is crucial for inclusive VR.

    Purpose of the Study:

    • To investigate auditory feedback techniques for supporting blind users in VR aiming tasks.
    • To compare the effectiveness of Spatialized Audio, Target Confirmation, and Reticle-Target Perspective in a VR Archery scenario.
    • To assess user performance and preferences for different auditory feedback methods.

    Main Methods:

    • Implemented three auditory feedback techniques: Spatialized Audio, Target Confirmation, and Reticle-Target Perspective.
    • Conducted a user study with 15 blind participants in a VR Archery simulation.
    • Evaluated performance with stationary and moving targets under each technique.

    Main Results:

    • Target Confirmation and Reticle-Target Perspective significantly outperformed Spatialized Audio.
    • Both advanced techniques improved aiming accuracy and task completion.
    • User preferences were equally divided between Target Confirmation and Reticle-Target Perspective.

    Conclusions:

    • Auditory feedback is vital for enabling blind users to perform aiming tasks in VR.
    • Target Confirmation and Reticle-Target Perspective offer promising solutions for accessible VR aiming.
    • Further research can refine these techniques for broader VR accessibility and user enjoyment.