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The Impact of Avatar Retargeting on Pointing and Conversational Communication
IEEE Transactions on Visualization and Computer Graphics
|March 11, 2025
Summary
Virtual reality avatar motion retargeting impacts communication. Maintaining hand or ankle positions ensures pointing accuracy, while pose transfer affects social perceptions of VR characters.
Area of Science:
- Human-Computer Interaction
- Virtual Reality
- Computer Graphics
Background:
- Interacting with avatars in virtual reality (VR) allows users to embody different characters.
- Scaling avatars relative to users necessitates motion retargeting, impacting functional and social communication.
- Existing retargeting methods often preserve user pose or limb positions.
Purpose of the Study:
- To investigate how different motion retargeting strategies affect avatar pointing accuracy and spatial perception.
- To analyze the influence of retargeting on the social communication and perceived personality of third-person avatars.
- To explore the impact of avatar scaling and retargeting on user experience in VR.
Main Methods:
- Three studies were conducted focusing on third-person observed avatars.
- Established a baseline for near-field avatar pointing accuracy (approx. 5cm).
- Evaluated motion retargeting using direct pose transfer versus positional hand/ankle constraints, and Semantic Inverse Kinematics.
Main Results:
- Pointing accuracy is maintained with positional hand constraints but decreases with direct pose transfer.
- Semantic Inverse Kinematics can preserve accuracy by adjusting finger pointing direction.
- Retargeting methods slightly alter perceived avatar personality, impacting social communication, especially with significant proportion changes.
Conclusions:
- Motion retargeting significantly influences both functional (e.g., pointing accuracy) and social (e.g., perceived personality) aspects of avatar communication in VR.
- Positional constraints offer a balance between functional accuracy and social perception.
- The impact of retargeting on social communication may be task-dependent and influenced by avatar proportion differences.
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