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FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual Reality
IEEE Transactions on Visualization and Computer Graphics
|March 11, 2025
Summary
FocalSelect improves virtual reality (VR) object selection for difficult targets using head-hand coordination. This novel technique enhances interaction without altering the scene, aiding future manipulation.
Area of Science:
- Human-Computer Interaction
- Virtual Reality Systems
- Computer Graphics
Background:
- Existing virtual reality (VR) object selection methods often rely on ray-casting, limiting compatibility with other input modalities like bare hands.
- Some VR selection techniques disrupt scene context or user perspective, complicating post-selection manipulation and interaction.
- There is a need for intuitive and versatile object selection techniques in VR that preserve spatial context.
Purpose of the Study:
- To introduce FocalSelect, a novel heuristic selection technique for virtual reality (VR).
- To enable 3D disambiguation for occluded or distant targets using head-hand coordination.
- To evaluate FocalSelect's adaptability across input modalities and its performance against existing methods.
Main Methods:
- FocalSelect utilizes head-hand coordination and scoring-based functions for 3D disambiguation.
- The technique defines the intended selection range within a small sector of the headset's viewing frustum.
- A density-aware adjustable occlusion plane is employed for efficient depth culling of objects.
Main Results:
- FocalSelect demonstrated enhanced selection performance in occluded and remote scenarios.
- The technique effectively preserves the spatial context of objects within the virtual environment.
- Adaptability across different input modalities was confirmed through experimental evaluation.
Conclusions:
- FocalSelect offers an effective solution for object selection in challenging virtual reality (VR) environments.
- Preservation of spatial context facilitates user understanding and subsequent scene manipulation.
- The technique shows promise for practical applications and further enhancements in VR interaction design.

