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    This study introduces a universal particle control scheme for real-time editable mesh animations in XR. The new method enhances control accuracy for complex structures and multiple targets, improving XR animation applications.

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    Area of Science:

    • Computer Graphics and Virtual Reality
    • Human-Computer Interaction
    • Animation and Simulation

    Background:

    • Real-time generation of editable mesh animations in Extended Reality (XR) is crucial but challenging.
    • Existing methods struggle with slow generation, inaccurate shape simulation, and require manual adjustments.
    • Controlling multiple target models simultaneously and achieving high fidelity remain significant limitations.

    Purpose of the Study:

    • To develop a universal control scheme for particle-based editable mesh generation in XR.
    • To overcome limitations of existing methods regarding speed, accuracy, and multi-model control.
    • To enable precise and efficient creation of smooth editable meshes for XR animation applications.

    Main Methods:

    • Proposed a universal particle control scheme leveraging target sampling features.
    • Introduced a spatially adaptive control algorithm for particle coupling based on spatial features.
    • Implemented boundary correction techniques and a distance-adaptive particle fragmentation mechanism.

    Main Results:

    • Demonstrated superior performance in controlling complex structures and generating multiple targets compared to existing methods.
    • Achieved enhanced control accuracy for complex structures and targets, even with sparse model sampling.
    • Maintained high stability and efficiency, delivering outstanding results consistently.

    Conclusions:

    • The proposed method effectively addresses limitations in real-time editable mesh animation for XR.
    • It enables precise control, efficient generation of multiple targets, and high-fidelity mesh animations.
    • The algorithm is suitable for integration into Virtual Reality (VR) and Augmented Reality (AR) animation applications.