User-centered Design in Real Time: Utilization of an Insider Position to Inform Design and Adoption

  • 0Emergency Medicine and Pediatrics, Indiana University School of Medicine, Indianapolis, United States.

|

|

Summary

This summary is machine-generated.

Incorporating physician feedback into Electronic Health Records (EHR) design improves usability and reduces clinician burnout. A new testing framework effectively gathered clinician input for better EHR system development.

Area Of Science

  • Health Informatics
  • Human-Computer Interaction
  • Clinical Workflow Optimization

Background

  • Electronic Health Records (EHRs) enhance healthcare but often suffer from poor usability and increased documentation burden, contributing to clinician burnout.
  • Physician input is crucial for improving EHR design and reducing user burden, yet gathering this feedback from busy clinicians presents challenges.

Purpose Of The Study

  • To establish a practical, repeatable framework for incorporating user-centered design elements into a vendor EHR system.
  • To integrate meaningful clinician involvement and feedback throughout the EHR development lifecycle.

Main Methods

  • A one-year pilot program provided physician volunteers with dedicated EHR access to test new features before deployment.
  • Real-time feedback was collected via a shared platform involving clinicians, institutional IT support, and vendor executives.
  • Surveys were used to gather physician feedback on the testing process itself.

Main Results

  • Thirteen physicians and 15 support staff tested 8 new EHR features using a dedicated EHR position.
  • A Teams chat function facilitated 1024 messages from 28 users, providing real-time feedback.
  • Six features were adopted directly, while 2 required modifications for improved functionality, with most users finding the method effective.

Conclusions

  • EHR workflows are more effective and better adopted when designed with input from clinical users.
  • An 'insider' testing position proved effective for gathering valuable insights without overburdening clinicians.

Related Concept Videos

Design Consideration 01:22

172

Designing a structure involves a series of considerations, primarily the material's ultimate strength, calculated through tests that measure changes under increased force until the material reaches its breaking point or limit. The ultimate load, where the material breaks, is divided by its original cross-sectional area, resulting in the ultimate normal stress or strength. The ultimate shearing stress is another significant factor taken into account.
The factor of safety is another key...

Design Example 01:23

310

The innovation of touch-tone telephony revolutionized the telecommunications industry by replacing the traditional rotary dial with a dual-tone multi-frequency (DTMF) signaling system. This system uses a matrix-style keypad with buttons arranged in four rows and three columns, creating 12 distinct signals each assigned to a pair of frequencies. Each button press results in a simultaneous generation of two sinusoidal tones – one from a low-frequency group (697 to 941 Hz) and one from a...

Group Design 02:01

8.9K

The most basic experimental design involves two groups: the experimental group and the control group. The two groups are designed to be the same except for one difference— experimental manipulation. The experimental group gets the experimental manipulation—that is, the treatment or variable being tested—and the control group does not. Since experimental manipulation is the only difference between the experimental and control groups, we can be sure that any differences between...

Design Example: Resistive Touchscreen 01:14

264

A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...

Experimental Designs 01:16

11.0K

An experimental design is a systematic process that allows researchers to evaluate the relationship between dependent and independent variables. There are three widely used types of experimental design - pre-experimental design, true experimental design, and quasi-experimental design. In pre-experimental design, the researcher compares the data before and after some interventions or treatments. The true-experimental design has more than one purposefully created group, a commonly measured...

Hindsight Biases 01:12

3.4K

Hindsight bias leads you to believe that the event you just experienced was predictable, even though it really wasn’t. In other words, you knew all along that things would turn out the way they did. Can you relate this to the phrase "Hindsight is 20/20" now? 

 

This text is adapted from OpenStax, Psychology. OpenStax...