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Self-Organizing Wireless Sensor Networks Solving the Coverage Problem: Game-Theoretic Learning Automata and Cellular
Franciszek Seredynski1, Miroslaw Szaban1, Jaroslaw Skaruz1
1University of Siedlce, Institute of Computer Science, 08-110 Siedlce, Poland.
Sensors (Basel, Switzerland)
|March 17, 2025
Summary
This study introduces self-organizing algorithms for Wireless Sensor Networks (WSNs) using game theory. (ϵ,h)-learning automata agents outperform cellular automata agents in solving the coverage problem efficiently.
Area of Science:
- Computer Science
- Artificial Intelligence
- Network Engineering
Background:
- Wireless Sensor Networks (WSNs) face challenges in distributed coverage optimization.
- Existing solutions often require central coordination, which is not ideal for WSNs.
Purpose of the Study:
- To develop self-organizing algorithms for distributed coverage in WSNs.
- To apply a game-theoretical framework using agent-based reinforcement learning.
Main Methods:
- A game-theoretical framework based on the Spatial Prisoner's Dilemma game was adapted.
- Multi-agent systems were modeled using graph theory, with nodes as agents.
- Two agent types were used: Learning Automata (LA) and Cellular Automata (CA).
- A novel (ϵ,h)-learning automata agent model was developed and compared to adaptive CA agents.
Main Results:
- Agents reaching Nash equilibria in iterated games led to global optimization of coverage and sensor usage.
- The (ϵ,h)-learning automata model significantly outperformed the cellular automata model.
- Distributed coverage was achieved without agents knowing the global criterion or needing a central coordinator.
Conclusions:
- Game-theoretical multi-agent systems offer an effective approach for distributed WSN coverage.
- The proposed (ϵ,h)-learning automata model provides a superior solution compared to CA for this problem.
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