Altered resting-state network connectivity in internet gaming disorder.
Guoqing Gao1, Bei Rong2, Junhua Huang1
1Department of Psychiatry, Renmin Hospital of Wuhan University, Wuhan, Hubei, China.
Annals of General Psychiatry
|March 18, 2025
Summary
Internet gaming disorder (IGD) is linked to altered brain network connectivity. Increased gaming engagement shows a rise and fall in dorsal attention network-visual network functional network connectivity (FNC), suggesting changes in attentional regulation.
Area of Science:
- Neuroscience
- Psychiatry
- Human Computer Interaction
Background:
- Internet gaming's rising popularity has increased both casual and excessive gaming behaviors.
- Understanding how progressive internet gaming engagement alters brain networks is crucial.
- This study investigates connectivity changes across different gaming involvement levels.
Purpose of the Study:
- To examine functional connectivity (FC) alterations in brain networks related to varying levels of internet gaming.
- To compare brain network connectivity in individuals with Internet Gaming Disorder (IGD), highly engaged gamers (HEG), and lowly engaged gamers (LEG).
Main Methods:
- A cross-sectional study involving 231 participants classified into IGD, HEG, and LEG groups based on DSM-5 criteria.
- Resting-state functional magnetic resonance imaging (fMRI) data from 217 participants were analyzed.
- Independent component analysis was employed to assess intra- and inter-network functional connectivity (FC).
Main Results:
- No significant differences in intra-network FC were found across the three groups.
- Significant inter-network differences were observed between the dorsal attention network (dAN) and visual network (VN).
- The HEG group showed higher dAN-VN functional network connectivity (FNC) than the LEG group, with no correlation to IGD-20T scores.
Conclusions:
- Increasing engagement in IGD is associated with a rise and subsequent decline in dAN-VN FNC.
- This pattern may indicate a shift from top-down attentional regulation to attentional bias as gaming addiction progresses.
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